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Constantinos Miltiadis's project combines inteligloves and Kinect sensors to an Oculus Rift-style headset to provide the ultimate in impressive digital experiences
It might look like a scene frrom Minority Report, but Constantinos Miltiadis's hi-tech gear is science fact, not fiction. Created for a postgraduate thesis at ETH university, Zurich, and dubbed Project Anywhere, his proof-of-concept kit conjures a truly immersive digital experience using a smartphone-containing mask, "Inteligloves" and Kinect sensors. "The first thing I realised when I tried Oculus Rift was that it's very believable. In a matter of minutes, in a matter of seconds actually, you lose your connection to reality," he says. But something was missing, "The first thing I wanted to do was look at my body and look at my hands." Miltiadis's setup transports not only your vision but your body to a digital world: while the Kinect sensors track your skeleton, the gloves capture your hand movements. Both feed information, in real time, to a computer which sends it, via the cloud, to the app on your mask-mounted phone. What's more, both Miltiadis's headset and glove are wireless.cc
But in developing a convincing virtual reality, new conundrums are produced. Among them, Miltiadis is wary of turning his virtual hands to gun-toting games, believing a potent illusion could bring its own dilemmas. "It stops being a game; it is actually a simulation of reality." he says
Instead, Miltiadis believes the setup could be used in myriad applications, from "multiplayer" Skype calls in which participants appear to be physically present, to educational offerings such as the creation of a virtual museum. Indeed, Miltiadis envisages a scenario in which "visitors" download an app to their phone, mount the device in the mask and put on the gloves, allowing them to explore displays, pick up and manipulate exhibits and interact with virtual film installations
"You can do a lot more than you can in a physical space," he says. It's a concept that has already gained fans - chief among them is the prospective Museum of Science Fiction in the US, which recently awarded Miltiadis the Arthur C Clarke Award in its International Architectural Design competition in recognition of his ingenious approach
It's a futuristic vision yet it's one that Miltiadis is not alone is pursuing - techies the world over are developing their own versions of full-body immersion. But one thing's for sure : the virtual is becoming a reality
the virtual is becoming a reality
for sure
full-body immersion
is pursuing
a futuristic vision
in recognition of his ingenious approach
recently awarded Miltiadis the Arthur C Clarke Award in its international Architectural Design competition
the prospective Museum of Science Fiction
has already gained fans
in a physical space
interact with virtual film installations
pick up and manipulate exhibits
allowing them to explore displays
put on the gloves
mount the device in the mask
envisages a scenario
to educational offerings such as the creation of a virtual museum
calls in which participants appear to be physically present
could be used in myriad applications
a simulation of reality
it stops being a game
bring its own dilemmas
a potent illusion
is wary of turning his virtual hands to gun-toting games
new conundrums are produced
in developing a convincing virtual realit
mask-mounted phone
track your skeleton
transports not only vision but your body to a digital world
in a matter of seconds
in a matter of minutes
it is very believable
his proof-of-concept kit conjures a truly immersive digital experience
dubbed project
a postgraduate thesis
hi-tech gear
in impressive digital experiences
combines inteligloves and Kinect sensors to an Oculus Rift-style headset
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